Calendar

< November 2019 >
MondayTuesdayWednesdayThursdayFridaySaturdaySunday
        1FNM Commander
4:00 pm - 11:00 pm
FNM CommanderTime: 4:00 pm - 11:00 pm
Free, casual, multiplayer Commander.
Underworlds
4:00 pm
UnderworldsTime: 4:00 pm
Free casual Underworlds games popping off from 4PM until Midnight!
FNM Booster Draft
6:30 pm - 9:30 pm
FNM Booster DraftTime: 6:30 pm - 9:30 pm
Entry: $20
Start: 6:30PM
Three rounds.
Prizing: 2 booster packs or $8 store credit per match win
FNM Modern
6:30 pm - 9:30 pm
FNM ModernTime: 6:30 pm - 9:30 pm
Entry: $8
Start: 6:30PM
Rounds based on attendance
Prizing: $10 store credit added to the prize pool per entrant. Prizing paid out to X-1 on match record.
FNM Late Booster Draft
9:30 pm - 11:59 pm
FNM Late Booster DraftTime: 9:30 pm - 11:59 pm
Entry: $20
Start: 9:30PM
Three rounds.
Prizing: 2 booster packs or $8 store credit per match win
2Skirmish Weekend - Warcry
11:00 am
Skirmish Weekend - WarcryTime: 11:00 am
November 2nd, 2019 11AM
$10 entry
4 rounds of Swiss match play
1000pt Warbands for all rounds.
Missions will be from the Core Rule book.
Each player must bring two copies of their tournament roster and the tournament roster must include a full break down for each fighter regarding which Battle Group (Dagger, Shield or Hammer) it is in.
Skirmish Weekend - Kill Team
11:00 am
Skirmish Weekend - Kill TeamTime: 11:00 am
November 2nd, 2019 11AM
$10 entry
4 rounds of match play
2 rounds built at 100 points 2 rounds at 125 points.
Missions will be from the Core Rule book.
3Warmachine/Hordes
12:00 pm - 6:00 pm
Warmachine/HordesTime: 12:00 pm - 6:00 pm
Casual, free Warmachine/Hordes play starting at Noon.
Modern MTG
1:00 pm
Modern MTGTime: 1:00 pm
Sunday Modern at the Ogre's Den. Start: 1:00PM, every Sunday. Entry: $10 Prizing: All entry fees added to the prize pool. One promo pack added to the prize pool for every 6 players and every third Promo Pack will be upgraded to a Premium Promo Pack. 10% of prize pool sent to the Ogre's Den Invitational prize pool. Five rounds, all players at 3-2 match score or better prized out. 5-0 players each earn a point towards the Ogre's Den Invitational in October 2019 and a Promo Pack. 4-1 players each earn a point towards the Ogre's Den Invitational. Remaining Promo Packs randomly awarded to all players still on site at the end of the fourth round.
4Monday Commander
5:00 pm - 11:59 pm
Monday CommanderTime: 5:00 pm - 11:59 pm
Casual, free, multiplayer commander starting around 4pm and going until midnight.
MTG Standard Constructed
6:30 pm - 9:30 pm
MTG Standard ConstructedTime: 6:30 pm - 9:30 pm
MTG Standard Constructed at the Ogre's Den. Start: 6:30PM
Entry: $8
Prizing: All entry fees added to the prize pool plus Standard Showdown packs while they last and FNM Promos for the weeks between Showdown seasons. 10% of prize pool sent to the Ogre's Den Invitational prize pool.
Three rounds prizes paid out to all players at 2-1 or better! 1st place earns one point towards the Ogre's Den Invitational on October 26th 2019!
5Warhammer 40K
2:00 pm - 11:00 pm
Warhammer 40KTime: 2:00 pm - 11:00 pm
Casual games of Warhammer 40K.
Kill Team
6:00 pm
Kill TeamTime: 6:00 pm
Casual and Campaign Kill Team play.
69th Age
5:00 pm
9th AgeTime: 5:00 pm
Casual play for 9th Age miniature game.
Guild Ball
5:00 pm - 9:00 pm
Guild BallTime: 5:00 pm - 9:00 pm
Casual play and League play.
Blood Bowl
6:00 pm
Blood BowlTime: 6:00 pm
6PM Open Gaming Casual and league play.
Modern MTG
6:30 pm - 9:30 pm
Modern MTGTime: 6:30 pm - 9:30 pm
Entry: $8
Start: 6:30PM
Rounds based on attendance
Prizing: $10 store credit added to the prize pool per entrant. Prizing paid out to X-1 on match record.
7Age of Sigmar
5:00 pm - 11:00 pm
Age of SigmarTime: 5:00 pm - 11:00 pm
Casual free Age of Sigmar as well as leagues and campaigns hosted by Ultimate Gamers
Marvel/DC & Batman Miniature Games
5:00 pm - 11:00 pm
Marvel/DC & Batman Miniature GamesTime: 5:00 pm - 11:00 pm
Free casual play for both Batman miniature game and the Marvel vs. DC Miniature game.
Modern MTG
6:30 pm
Modern MTGTime: 6:30 pm
Thursday Modern at the Ogre's Den. Start: 6:30PM, every Thursday. Entry: $8 Prizing: All entry fees added to the prize pool. One promo pack added to the prize pool for every 8 players and every third Promo Pack will be upgraded to a Premium Promo Pack. 10% of prize pool sent to the Ogre's Den Invitational prize pool. Four rounds, all players at 3-1 match score or better prized out. 4-0 players each earn a point towards the Ogre's Den Invitational in October 2019 and a Promo Pack. Remaining Promo Packs randomly awarded to all players still on site at the end of the fourth round.
8Winter Mayhem (BBLOC)
9:00 am
Winter Mayhem (BBLOC)Time: 9:00 am
Venue: The Ogres Den 3220 5 Ave NE #22 Calgary, AB
Winter Mayhem is a proud supporter NAF Tournament series the West Coast Grand Prix
Online Updates
Facebook: info to be announced.
Date: Saturday and Sunday November 9/10th Cost:
One Day: $25
Both Days: $35
NAF Membership is mandatory to participate.
Pre-Registration and rosters can be emailed to
Tournament Organizer: lair.ashmead@gmail.com
Our charitable contributions this year will go to help the Veterans Food Bank. Last year we raised $500. A great contribution from our community. There will be raffle prizes available with all proceeds going to help the Veteran's Food Bank.
Raffle tickets will be $1 each.
Tournament schedule: The weekend will feature 2 single day events. Each day will feature a 3 game Swiss style, resurrection tournaments. First games will be determined by random matchup. The remaining games will be determined based on tournament points (or for the team event see below)
For the first round only, we will do our best to pair players off against members that are outside of their home club.
This year we are featuring a few new components for the weekend. We will be using the Winter Kick off table again. This weather table will be used for both events on Saturday and Sunday.
Saturday Team Challenge
On Saturday Winter Mayhem Weekend will feature a 3 coach team event.
Each team will have the following
- Maximum of 1 race from each tier
- 3 unique races
For round pairings we will be doing team Swiss pairings based on tournament points. When each team works out their individual matches will be determined by highest tier facing highest tier. Then working down until all 3 coaches are paired off.
November 9 2019 – 3 Coach Team Event
9:00 AM : Registration begins
9:30 : First game
12:00 PM: Lunch Break
1:00 PM : Game 2
3:30 – 3:45 – Break
3:45 PM: Game 3
6:15 PM – Awards and Wrap Up
November 10 2019 – Singles Event
9:00 AM : Registration begins
9:30 : First game
12:00 PM: Lunch Break
1:00 PM : Game 2
3:30 – 3:45 – Break
3:30 PM: Gam3 3
6:15 PM – Awards and Wrap Up
7:00 PM Event Ends
What to bring:
- Painted team with suitable models.
- Skill rings or another appropriate way to identify skills/positions
- Block dice
- D6s, d8, d12/16/20
- 3 copies of your team roster including skill purchases and inducements
Tournament Rules:
- Standard NAF Rules 2016 + DZ 1 and 2, All Spike Magazines, – 26 teams, including Slann, Khorne and Brettonians.
https://www.thenaf.net/wp-content/uploads/2018/05/NAF-Team-Lists-v1-5.pdf
Winter Weather Table
Both days will be using this custom kick off chart to replace the existing weather chart.
2 – Howling Winds – The Fans are shivering in the stands as furious gusts of wind blows steadily down the pitch. Any pass attempts have an additional -1 modifer. Each players rolls a d6 (rerolling ties) the wind is blowing down the pitch towards the losing players end zone. When ever the ball scatters for a kick off or inaccurate pass, it will blow down the pitch. Before making a scatter roll, place the throw in template over the ball so that the 3-4 result is pointing in the same direction as the wind. Then roll a d6 and move the ball one space in the corresponding direction. Repeat this a second time, then scatter the ball as normal.
3 – Freezing – A sudden cold snap turns the ground as hard as granite (and not the astro variety the players are used to) When ever a player is knocked down add 1 to the result of the armor roll.
4-10 – Brisk – Its rather chilly, but it is as close as perfect to blood bowl weather that you can hope for at this time fo year. This counts as a “nice” result for purposes of changing weather result on the kick off table.
11 – Heavy Snow – Visibility is low, slippery underfoot. It is impossible to spot tripping hazards making it very difficult to block effectively. When ever a player makes a blitz action, their Movement is reduced by 1 for the duration of that action.
12 – Blizzard – Between the snow, the wind and the icy ground it is a miracle the game is in progress. Any player attempting to GFI will slip and be knocked down on a 1 or a 2, only quick and short passes may be attempted.
- Argue the call, Timber are allowed. Pile on is allowed as per the NAF document. No reroll required to use.
Rules Not Allowed
NO WIZARDS, No refrees, No Special Play Cards, No Special Balls,
NO special pitch rules, No Sponsorships, No Infamous coaching staff.
Star Players from the Death Zone Season 1 and season 2 and the NAF document, plus any Stars published in the SPIKE Magazines
- Teams will resurrect at the end of each games. No SPPs, injuries or any roster changes carry over between games
- Illegal Procedure and the 4 minute time limit will not be enforced.
- Games will have a maximum length of 2 hours 30 minutes. Turn time limits or chess clocks may be imposed if a game is at risk of going over the 2.5 hour time limit.
- Players must agree on cocked die rules, the use of dice cups and/or sharing dice at the start of the match.
- If there are any disagreements or rules disputes, tournament directors will be standing by to assist.
- Teams with the ability to raise killed players will not be allowed to.
Team building:
- 26 NAF sanctioned teams are eligible.
- Teams get 1.2 million gold to construct their roster.
- ALL TEAMS MUST INCLUDE 1 STAR PLAYER IN THEIR ROSTER
- Star players are not “highlander” and may be present and used on both coaches rosters.
- Star players can be purchased as part of a roster. A maximum of 2 star players may be taken. (Brick Farth and Grotty count as 1 star player, but will fill 2 roster spots as per rules, The Swift Twins would be the same ) Star player can fill the role of the 11th player on your team.
Legendary Star Players are not available for this event.
- Teams must play with a minimum of 11 players.
- Teams can purchase Rerolls, apothecaries (if allowed), coaches, cheerleaders or fan factor.
- teams may also include bribes as part of the roster as per the standard inducement cost.
- Chefs can only be purchased by halfling teams.
- No other inducements may be purchased (including wizards, cards, extra apothecaries, mercenaries, etc).
- Skills
After purchasing your team of 11 or more players (including Stars) and any Inducement options, you may add skills to your team, based on that team’s Player Improvements. Skills are divided into tiers (No attribute picks are allowed):
Skill Limitations – There is no limit to the same skill.
Skill Stacking – You may apply 2 skills to a maximum of 1 model. All other improvements with adhere to 1 skill max/player
No skills may be added to Star Players
Tier 1 skill = Block, Frenzy, Kick, Strip Ball, Sure Hands, Dodge, Leader, Guard, Mighty Blow and Claw.
Tier 2 skill = anything else.
1 point for the first instance of a tier 2 skill.
2 points for the second or further instance of a tier 2 skill.
2 points for the first instance of a tier 1 skill.
3 points for the second or further instance of a tier 1 skill.
+2 points for any skill that is a double.
Teams have the following points to spend:
9 Points for Tier 1: Amazons, Bretonnians, Chaos Dwarves, Dark Elves, Dwarves, Lizardmen, Norse, Orcs, Skaven, Undead, Wood Elves
11 Points Tier 2: Chaos Renegades, Elf Union, High Elves, Humans, Khemri, Necromantic
13 Points for Tier 3: Daemons of Khorne, Chaos Chosen, Nurgle’s Rotters, Slann, Underworld Denizens, Vampires
15 Points for Tier 4: Goblins, Halflings, Ogres, Underworld Stunty (No Skaven) , Lizardmen Stunty (No Saurus)
Example : My Chaos Chosen team has 13 points to spend. I take three Chaos Warriors with Block, the first costing 2 points and the next two costing 3 points each (total 8 points). I then take two Beastmen with Wrestle, the first costing me 1 point and the next two costing 2 points each (total 5 points). This leaves me with 2 points, with which I take a Tackle Beastman and an Extra Arms Beastman. 2+3+3+1+2+1+1 = 13.
Note: Star players may not be given additional skills and no player can add more than one skill. There are no other limits to skill selection
Tournament Scoring:
Win = 65
Loss = 0
Tie = 25
Scoring Bonuses
There are no scoring bonus points for this event. But all casuatlites inflicted with the exception of failed gfi and failed dodges will count towards the casualty awards.
Stunty cup: There will be a Stunty Cup if at least 3 coaches pre-register prior to Oct. 19 2019
-
-There must be a minimum of 3 teams to compete for the Stunty Cup.
- Stunty teams will play for their own cup while still participating in the main tournaments.
- Stunty teams include Halflings, Goblins and Ogres, as well as Lizardman teams that are made up of All Skinks (or Skinks plus a Kroxigor), and Underworld teams without Skaven players.
- Star players can be added to a stunty team without disqualifying them from the Stunty Cup.
Glittering prizes:
Performance Awards
Each Tournament will have performance awards,
- The Overall Best Coach aka The Winner: The Individual Coach with the most tournament points over the 2 days. In the case of a tie, tie breakers are as follows:
- Head-to-Head record if applicable
- W-L-T Record
- TD difference
- CAS difference
- Runner up - the coach with the 2nd most tournament points over the 2 events.
- Stunty Cup - The stunty coach with the most tournament points over the 2 events IF the required amount of players are registered.
-Broad Shoulders - The coach with the least tournament points over the 2 events.
-Best Defense – The coach who overall has the best defense over both events.
- Most Touchdowns – The coach who has the overall most TD’s over both events
- Most casualties - The coach who has the overall most Casualties over both events.
Community Choice Awards
- Hobby First – This is a combination of painting, conversions, display ect. If the team looks cool, it can be voted for.
- Here for a good time – The coach as selected by opponents and peers for their positive conduct during the tournament.
Swag and prizes:
- Every dollar collected will be given back to the players in the form of prizes
FNM Commander
4:00 pm - 11:00 pm
FNM CommanderTime: 4:00 pm - 11:00 pm
Free, casual, multiplayer Commander.
Underworlds
4:00 pm
UnderworldsTime: 4:00 pm
Free casual Underworlds games popping off from 4PM until Midnight!
FNM Booster Draft
6:30 pm - 9:30 pm
FNM Booster DraftTime: 6:30 pm - 9:30 pm
Entry: $20
Start: 6:30PM
Three rounds.
Prizing: 2 booster packs or $8 store credit per match win
FNM Modern
6:30 pm - 9:30 pm
FNM ModernTime: 6:30 pm - 9:30 pm
Entry: $8
Start: 6:30PM
Rounds based on attendance
Prizing: $10 store credit added to the prize pool per entrant. Prizing paid out to X-1 on match record.
FNM Late Booster Draft
9:30 pm - 11:59 pm
FNM Late Booster DraftTime: 9:30 pm - 11:59 pm
Entry: $20
Start: 9:30PM
Three rounds.
Prizing: 2 booster packs or $8 store credit per match win
940K Highlander
8:30 am
40K HighlanderTime: 8:30 am
Players pack and all information is here: https://docs.google.com/document/d/1reRabQ2q7wuI0bB0g8X-SRjw_OieaiWWbgFAyvd3P8U/edit?usp=sharing $25 entry
Max 28 people
VERY SPECIAL ARMY BUILD RULES as per Player Pack above
Winter Mayhem (BBLOC)
9:00 am
Winter Mayhem (BBLOC)Time: 9:00 am
Venue: The Ogres Den 3220 5 Ave NE #22 Calgary, AB
Winter Mayhem is a proud supporter NAF Tournament series the West Coast Grand Prix
Online Updates
Facebook: info to be announced.
Date: Saturday and Sunday November 9/10th Cost:
One Day: $25
Both Days: $35
NAF Membership is mandatory to participate.
Pre-Registration and rosters can be emailed to
Tournament Organizer: lair.ashmead@gmail.com
Our charitable contributions this year will go to help the Veterans Food Bank. Last year we raised $500. A great contribution from our community. There will be raffle prizes available with all proceeds going to help the Veteran's Food Bank.
Raffle tickets will be $1 each.
Tournament schedule: The weekend will feature 2 single day events. Each day will feature a 3 game Swiss style, resurrection tournaments. First games will be determined by random matchup. The remaining games will be determined based on tournament points (or for the team event see below)
For the first round only, we will do our best to pair players off against members that are outside of their home club.
This year we are featuring a few new components for the weekend. We will be using the Winter Kick off table again. This weather table will be used for both events on Saturday and Sunday.
Saturday Team Challenge
On Saturday Winter Mayhem Weekend will feature a 3 coach team event.
Each team will have the following
- Maximum of 1 race from each tier
- 3 unique races
For round pairings we will be doing team Swiss pairings based on tournament points. When each team works out their individual matches will be determined by highest tier facing highest tier. Then working down until all 3 coaches are paired off.
November 9 2019 – 3 Coach Team Event
9:00 AM : Registration begins
9:30 : First game
12:00 PM: Lunch Break
1:00 PM : Game 2
3:30 – 3:45 – Break
3:45 PM: Game 3
6:15 PM – Awards and Wrap Up
November 10 2019 – Singles Event
9:00 AM : Registration begins
9:30 : First game
12:00 PM: Lunch Break
1:00 PM : Game 2
3:30 – 3:45 – Break
3:30 PM: Gam3 3
6:15 PM – Awards and Wrap Up
7:00 PM Event Ends
What to bring:
- Painted team with suitable models.
- Skill rings or another appropriate way to identify skills/positions
- Block dice
- D6s, d8, d12/16/20
- 3 copies of your team roster including skill purchases and inducements
Tournament Rules:
- Standard NAF Rules 2016 + DZ 1 and 2, All Spike Magazines, – 26 teams, including Slann, Khorne and Brettonians.
https://www.thenaf.net/wp-content/uploads/2018/05/NAF-Team-Lists-v1-5.pdf
Winter Weather Table
Both days will be using this custom kick off chart to replace the existing weather chart.
2 – Howling Winds – The Fans are shivering in the stands as furious gusts of wind blows steadily down the pitch. Any pass attempts have an additional -1 modifer. Each players rolls a d6 (rerolling ties) the wind is blowing down the pitch towards the losing players end zone. When ever the ball scatters for a kick off or inaccurate pass, it will blow down the pitch. Before making a scatter roll, place the throw in template over the ball so that the 3-4 result is pointing in the same direction as the wind. Then roll a d6 and move the ball one space in the corresponding direction. Repeat this a second time, then scatter the ball as normal.
3 – Freezing – A sudden cold snap turns the ground as hard as granite (and not the astro variety the players are used to) When ever a player is knocked down add 1 to the result of the armor roll.
4-10 – Brisk – Its rather chilly, but it is as close as perfect to blood bowl weather that you can hope for at this time fo year. This counts as a “nice” result for purposes of changing weather result on the kick off table.
11 – Heavy Snow – Visibility is low, slippery underfoot. It is impossible to spot tripping hazards making it very difficult to block effectively. When ever a player makes a blitz action, their Movement is reduced by 1 for the duration of that action.
12 – Blizzard – Between the snow, the wind and the icy ground it is a miracle the game is in progress. Any player attempting to GFI will slip and be knocked down on a 1 or a 2, only quick and short passes may be attempted.
- Argue the call, Timber are allowed. Pile on is allowed as per the NAF document. No reroll required to use.
Rules Not Allowed
NO WIZARDS, No refrees, No Special Play Cards, No Special Balls,
NO special pitch rules, No Sponsorships, No Infamous coaching staff.
Star Players from the Death Zone Season 1 and season 2 and the NAF document, plus any Stars published in the SPIKE Magazines
- Teams will resurrect at the end of each games. No SPPs, injuries or any roster changes carry over between games
- Illegal Procedure and the 4 minute time limit will not be enforced.
- Games will have a maximum length of 2 hours 30 minutes. Turn time limits or chess clocks may be imposed if a game is at risk of going over the 2.5 hour time limit.
- Players must agree on cocked die rules, the use of dice cups and/or sharing dice at the start of the match.
- If there are any disagreements or rules disputes, tournament directors will be standing by to assist.
- Teams with the ability to raise killed players will not be allowed to.
Team building:
- 26 NAF sanctioned teams are eligible.
- Teams get 1.2 million gold to construct their roster.
- ALL TEAMS MUST INCLUDE 1 STAR PLAYER IN THEIR ROSTER
- Star players are not “highlander” and may be present and used on both coaches rosters.
- Star players can be purchased as part of a roster. A maximum of 2 star players may be taken. (Brick Farth and Grotty count as 1 star player, but will fill 2 roster spots as per rules, The Swift Twins would be the same ) Star player can fill the role of the 11th player on your team.
Legendary Star Players are not available for this event.
- Teams must play with a minimum of 11 players.
- Teams can purchase Rerolls, apothecaries (if allowed), coaches, cheerleaders or fan factor.
- teams may also include bribes as part of the roster as per the standard inducement cost.
- Chefs can only be purchased by halfling teams.
- No other inducements may be purchased (including wizards, cards, extra apothecaries, mercenaries, etc).
- Skills
After purchasing your team of 11 or more players (including Stars) and any Inducement options, you may add skills to your team, based on that team’s Player Improvements. Skills are divided into tiers (No attribute picks are allowed):
Skill Limitations – There is no limit to the same skill.
Skill Stacking – You may apply 2 skills to a maximum of 1 model. All other improvements with adhere to 1 skill max/player
No skills may be added to Star Players
Tier 1 skill = Block, Frenzy, Kick, Strip Ball, Sure Hands, Dodge, Leader, Guard, Mighty Blow and Claw.
Tier 2 skill = anything else.
1 point for the first instance of a tier 2 skill.
2 points for the second or further instance of a tier 2 skill.
2 points for the first instance of a tier 1 skill.
3 points for the second or further instance of a tier 1 skill.
+2 points for any skill that is a double.
Teams have the following points to spend:
9 Points for Tier 1: Amazons, Bretonnians, Chaos Dwarves, Dark Elves, Dwarves, Lizardmen, Norse, Orcs, Skaven, Undead, Wood Elves
11 Points Tier 2: Chaos Renegades, Elf Union, High Elves, Humans, Khemri, Necromantic
13 Points for Tier 3: Daemons of Khorne, Chaos Chosen, Nurgle’s Rotters, Slann, Underworld Denizens, Vampires
15 Points for Tier 4: Goblins, Halflings, Ogres, Underworld Stunty (No Skaven) , Lizardmen Stunty (No Saurus)
Example : My Chaos Chosen team has 13 points to spend. I take three Chaos Warriors with Block, the first costing 2 points and the next two costing 3 points each (total 8 points). I then take two Beastmen with Wrestle, the first costing me 1 point and the next two costing 2 points each (total 5 points). This leaves me with 2 points, with which I take a Tackle Beastman and an Extra Arms Beastman. 2+3+3+1+2+1+1 = 13.
Note: Star players may not be given additional skills and no player can add more than one skill. There are no other limits to skill selection
Tournament Scoring:
Win = 65
Loss = 0
Tie = 25
Scoring Bonuses
There are no scoring bonus points for this event. But all casuatlites inflicted with the exception of failed gfi and failed dodges will count towards the casualty awards.
Stunty cup: There will be a Stunty Cup if at least 3 coaches pre-register prior to Oct. 19 2019
-
-There must be a minimum of 3 teams to compete for the Stunty Cup.
- Stunty teams will play for their own cup while still participating in the main tournaments.
- Stunty teams include Halflings, Goblins and Ogres, as well as Lizardman teams that are made up of All Skinks (or Skinks plus a Kroxigor), and Underworld teams without Skaven players.
- Star players can be added to a stunty team without disqualifying them from the Stunty Cup.
Glittering prizes:
Performance Awards
Each Tournament will have performance awards,
- The Overall Best Coach aka The Winner: The Individual Coach with the most tournament points over the 2 days. In the case of a tie, tie breakers are as follows:
- Head-to-Head record if applicable
- W-L-T Record
- TD difference
- CAS difference
- Runner up - the coach with the 2nd most tournament points over the 2 events.
- Stunty Cup - The stunty coach with the most tournament points over the 2 events IF the required amount of players are registered.
-Broad Shoulders - The coach with the least tournament points over the 2 events.
-Best Defense – The coach who overall has the best defense over both events.
- Most Touchdowns – The coach who has the overall most TD’s over both events
- Most casualties - The coach who has the overall most Casualties over both events.
Community Choice Awards
- Hobby First – This is a combination of painting, conversions, display ect. If the team looks cool, it can be voted for.
- Here for a good time – The coach as selected by opponents and peers for their positive conduct during the tournament.
Swag and prizes:
- Every dollar collected will be given back to the players in the form of prizes
10Winter Mayhem (BBLOC)
9:00 am
Winter Mayhem (BBLOC)Time: 9:00 am
Venue: The Ogres Den 3220 5 Ave NE #22 Calgary, AB
Winter Mayhem is a proud supporter NAF Tournament series the West Coast Grand Prix
Online Updates
Facebook: info to be announced.
Date: Saturday and Sunday November 9/10th Cost:
One Day: $25
Both Days: $35
NAF Membership is mandatory to participate.
Pre-Registration and rosters can be emailed to
Tournament Organizer: lair.ashmead@gmail.com
Our charitable contributions this year will go to help the Veterans Food Bank. Last year we raised $500. A great contribution from our community. There will be raffle prizes available with all proceeds going to help the Veteran's Food Bank.
Raffle tickets will be $1 each.
Tournament schedule: The weekend will feature 2 single day events. Each day will feature a 3 game Swiss style, resurrection tournaments. First games will be determined by random matchup. The remaining games will be determined based on tournament points (or for the team event see below)
For the first round only, we will do our best to pair players off against members that are outside of their home club.
This year we are featuring a few new components for the weekend. We will be using the Winter Kick off table again. This weather table will be used for both events on Saturday and Sunday.
Saturday Team Challenge
On Saturday Winter Mayhem Weekend will feature a 3 coach team event.
Each team will have the following
- Maximum of 1 race from each tier
- 3 unique races
For round pairings we will be doing team Swiss pairings based on tournament points. When each team works out their individual matches will be determined by highest tier facing highest tier. Then working down until all 3 coaches are paired off.
November 9 2019 – 3 Coach Team Event
9:00 AM : Registration begins
9:30 : First game
12:00 PM: Lunch Break
1:00 PM : Game 2
3:30 – 3:45 – Break
3:45 PM: Game 3
6:15 PM – Awards and Wrap Up
November 10 2019 – Singles Event
9:00 AM : Registration begins
9:30 : First game
12:00 PM: Lunch Break
1:00 PM : Game 2
3:30 – 3:45 – Break
3:30 PM: Gam3 3
6:15 PM – Awards and Wrap Up
7:00 PM Event Ends
What to bring:
- Painted team with suitable models.
- Skill rings or another appropriate way to identify skills/positions
- Block dice
- D6s, d8, d12/16/20
- 3 copies of your team roster including skill purchases and inducements
Tournament Rules:
- Standard NAF Rules 2016 + DZ 1 and 2, All Spike Magazines, – 26 teams, including Slann, Khorne and Brettonians.
https://www.thenaf.net/wp-content/uploads/2018/05/NAF-Team-Lists-v1-5.pdf
Winter Weather Table
Both days will be using this custom kick off chart to replace the existing weather chart.
2 – Howling Winds – The Fans are shivering in the stands as furious gusts of wind blows steadily down the pitch. Any pass attempts have an additional -1 modifer. Each players rolls a d6 (rerolling ties) the wind is blowing down the pitch towards the losing players end zone. When ever the ball scatters for a kick off or inaccurate pass, it will blow down the pitch. Before making a scatter roll, place the throw in template over the ball so that the 3-4 result is pointing in the same direction as the wind. Then roll a d6 and move the ball one space in the corresponding direction. Repeat this a second time, then scatter the ball as normal.
3 – Freezing – A sudden cold snap turns the ground as hard as granite (and not the astro variety the players are used to) When ever a player is knocked down add 1 to the result of the armor roll.
4-10 – Brisk – Its rather chilly, but it is as close as perfect to blood bowl weather that you can hope for at this time fo year. This counts as a “nice” result for purposes of changing weather result on the kick off table.
11 – Heavy Snow – Visibility is low, slippery underfoot. It is impossible to spot tripping hazards making it very difficult to block effectively. When ever a player makes a blitz action, their Movement is reduced by 1 for the duration of that action.
12 – Blizzard – Between the snow, the wind and the icy ground it is a miracle the game is in progress. Any player attempting to GFI will slip and be knocked down on a 1 or a 2, only quick and short passes may be attempted.
- Argue the call, Timber are allowed. Pile on is allowed as per the NAF document. No reroll required to use.
Rules Not Allowed
NO WIZARDS, No refrees, No Special Play Cards, No Special Balls,
NO special pitch rules, No Sponsorships, No Infamous coaching staff.
Star Players from the Death Zone Season 1 and season 2 and the NAF document, plus any Stars published in the SPIKE Magazines
- Teams will resurrect at the end of each games. No SPPs, injuries or any roster changes carry over between games
- Illegal Procedure and the 4 minute time limit will not be enforced.
- Games will have a maximum length of 2 hours 30 minutes. Turn time limits or chess clocks may be imposed if a game is at risk of going over the 2.5 hour time limit.
- Players must agree on cocked die rules, the use of dice cups and/or sharing dice at the start of the match.
- If there are any disagreements or rules disputes, tournament directors will be standing by to assist.
- Teams with the ability to raise killed players will not be allowed to.
Team building:
- 26 NAF sanctioned teams are eligible.
- Teams get 1.2 million gold to construct their roster.
- ALL TEAMS MUST INCLUDE 1 STAR PLAYER IN THEIR ROSTER
- Star players are not “highlander” and may be present and used on both coaches rosters.
- Star players can be purchased as part of a roster. A maximum of 2 star players may be taken. (Brick Farth and Grotty count as 1 star player, but will fill 2 roster spots as per rules, The Swift Twins would be the same ) Star player can fill the role of the 11th player on your team.
Legendary Star Players are not available for this event.
- Teams must play with a minimum of 11 players.
- Teams can purchase Rerolls, apothecaries (if allowed), coaches, cheerleaders or fan factor.
- teams may also include bribes as part of the roster as per the standard inducement cost.
- Chefs can only be purchased by halfling teams.
- No other inducements may be purchased (including wizards, cards, extra apothecaries, mercenaries, etc).
- Skills
After purchasing your team of 11 or more players (including Stars) and any Inducement options, you may add skills to your team, based on that team’s Player Improvements. Skills are divided into tiers (No attribute picks are allowed):
Skill Limitations – There is no limit to the same skill.
Skill Stacking – You may apply 2 skills to a maximum of 1 model. All other improvements with adhere to 1 skill max/player
No skills may be added to Star Players
Tier 1 skill = Block, Frenzy, Kick, Strip Ball, Sure Hands, Dodge, Leader, Guard, Mighty Blow and Claw.
Tier 2 skill = anything else.
1 point for the first instance of a tier 2 skill.
2 points for the second or further instance of a tier 2 skill.
2 points for the first instance of a tier 1 skill.
3 points for the second or further instance of a tier 1 skill.
+2 points for any skill that is a double.
Teams have the following points to spend:
9 Points for Tier 1: Amazons, Bretonnians, Chaos Dwarves, Dark Elves, Dwarves, Lizardmen, Norse, Orcs, Skaven, Undead, Wood Elves
11 Points Tier 2: Chaos Renegades, Elf Union, High Elves, Humans, Khemri, Necromantic
13 Points for Tier 3: Daemons of Khorne, Chaos Chosen, Nurgle’s Rotters, Slann, Underworld Denizens, Vampires
15 Points for Tier 4: Goblins, Halflings, Ogres, Underworld Stunty (No Skaven) , Lizardmen Stunty (No Saurus)
Example : My Chaos Chosen team has 13 points to spend. I take three Chaos Warriors with Block, the first costing 2 points and the next two costing 3 points each (total 8 points). I then take two Beastmen with Wrestle, the first costing me 1 point and the next two costing 2 points each (total 5 points). This leaves me with 2 points, with which I take a Tackle Beastman and an Extra Arms Beastman. 2+3+3+1+2+1+1 = 13.
Note: Star players may not be given additional skills and no player can add more than one skill. There are no other limits to skill selection
Tournament Scoring:
Win = 65
Loss = 0
Tie = 25
Scoring Bonuses
There are no scoring bonus points for this event. But all casuatlites inflicted with the exception of failed gfi and failed dodges will count towards the casualty awards.
Stunty cup: There will be a Stunty Cup if at least 3 coaches pre-register prior to Oct. 19 2019
-
-There must be a minimum of 3 teams to compete for the Stunty Cup.
- Stunty teams will play for their own cup while still participating in the main tournaments.
- Stunty teams include Halflings, Goblins and Ogres, as well as Lizardman teams that are made up of All Skinks (or Skinks plus a Kroxigor), and Underworld teams without Skaven players.
- Star players can be added to a stunty team without disqualifying them from the Stunty Cup.
Glittering prizes:
Performance Awards
Each Tournament will have performance awards,
- The Overall Best Coach aka The Winner: The Individual Coach with the most tournament points over the 2 days. In the case of a tie, tie breakers are as follows:
- Head-to-Head record if applicable
- W-L-T Record
- TD difference
- CAS difference
- Runner up - the coach with the 2nd most tournament points over the 2 events.
- Stunty Cup - The stunty coach with the most tournament points over the 2 events IF the required amount of players are registered.
-Broad Shoulders - The coach with the least tournament points over the 2 events.
-Best Defense – The coach who overall has the best defense over both events.
- Most Touchdowns – The coach who has the overall most TD’s over both events
- Most casualties - The coach who has the overall most Casualties over both events.
Community Choice Awards
- Hobby First – This is a combination of painting, conversions, display ect. If the team looks cool, it can be voted for.
- Here for a good time – The coach as selected by opponents and peers for their positive conduct during the tournament.
Swag and prizes:
- Every dollar collected will be given back to the players in the form of prizes
Warmachine/Hordes
12:00 pm - 6:00 pm
Warmachine/HordesTime: 12:00 pm - 6:00 pm
Casual, free Warmachine/Hordes play starting at Noon.
Modern MTG
1:00 pm
Modern MTGTime: 1:00 pm
Sunday Modern at the Ogre's Den. Start: 1:00PM, every Sunday. Entry: $10 Prizing: All entry fees added to the prize pool. One promo pack added to the prize pool for every 6 players and every third Promo Pack will be upgraded to a Premium Promo Pack. 10% of prize pool sent to the Ogre's Den Invitational prize pool. Five rounds, all players at 3-2 match score or better prized out. 5-0 players each earn a point towards the Ogre's Den Invitational in October 2019 and a Promo Pack. 4-1 players each earn a point towards the Ogre's Den Invitational. Remaining Promo Packs randomly awarded to all players still on site at the end of the fourth round.
11Monday Commander
5:00 pm - 11:59 pm
Monday CommanderTime: 5:00 pm - 11:59 pm
Casual, free, multiplayer commander starting around 4pm and going until midnight.
MTG Standard Constructed
6:30 pm - 9:30 pm
MTG Standard ConstructedTime: 6:30 pm - 9:30 pm
MTG Standard Constructed at the Ogre's Den. Start: 6:30PM
Entry: $8
Prizing: All entry fees added to the prize pool plus Standard Showdown packs while they last and FNM Promos for the weeks between Showdown seasons. 10% of prize pool sent to the Ogre's Den Invitational prize pool.
Three rounds prizes paid out to all players at 2-1 or better! 1st place earns one point towards the Ogre's Den Invitational on October 26th 2019!
12Warhammer 40K
2:00 pm - 11:00 pm
Warhammer 40KTime: 2:00 pm - 11:00 pm
Casual games of Warhammer 40K.
Kill Team
6:00 pm
Kill TeamTime: 6:00 pm
Casual and Campaign Kill Team play.
139th Age
5:00 pm
9th AgeTime: 5:00 pm
Casual play for 9th Age miniature game.
Guild Ball
5:00 pm - 9:00 pm
Guild BallTime: 5:00 pm - 9:00 pm
Casual play and League play.
Blood Bowl
6:00 pm
Blood BowlTime: 6:00 pm
6PM Open Gaming Casual and league play.
Modern MTG
6:30 pm - 9:30 pm
Modern MTGTime: 6:30 pm - 9:30 pm
Entry: $8
Start: 6:30PM
Rounds based on attendance
Prizing: $10 store credit added to the prize pool per entrant. Prizing paid out to X-1 on match record.
14Age of Sigmar
5:00 pm - 11:00 pm
Age of SigmarTime: 5:00 pm - 11:00 pm
Casual free Age of Sigmar as well as leagues and campaigns hosted by Ultimate Gamers
Marvel/DC & Batman Miniature Games
5:00 pm - 11:00 pm
Marvel/DC & Batman Miniature GamesTime: 5:00 pm - 11:00 pm
Free casual play for both Batman miniature game and the Marvel vs. DC Miniature game.
Modern MTG
6:30 pm
Modern MTGTime: 6:30 pm
Thursday Modern at the Ogre's Den. Start: 6:30PM, every Thursday. Entry: $8 Prizing: All entry fees added to the prize pool. One promo pack added to the prize pool for every 8 players and every third Promo Pack will be upgraded to a Premium Promo Pack. 10% of prize pool sent to the Ogre's Den Invitational prize pool. Four rounds, all players at 3-1 match score or better prized out. 4-0 players each earn a point towards the Ogre's Den Invitational in October 2019 and a Promo Pack. Remaining Promo Packs randomly awarded to all players still on site at the end of the fourth round.
15FNM Commander
4:00 pm - 11:00 pm
FNM CommanderTime: 4:00 pm - 11:00 pm
Free, casual, multiplayer Commander.
Underworlds
4:00 pm
UnderworldsTime: 4:00 pm
Free casual Underworlds games popping off from 4PM until Midnight!
FNM Booster Draft
6:30 pm - 9:30 pm
FNM Booster DraftTime: 6:30 pm - 9:30 pm
Entry: $20
Start: 6:30PM
Three rounds.
Prizing: 2 booster packs or $8 store credit per match win
FNM Modern
6:30 pm - 9:30 pm
FNM ModernTime: 6:30 pm - 9:30 pm
Entry: $8
Start: 6:30PM
Rounds based on attendance
Prizing: $10 store credit added to the prize pool per entrant. Prizing paid out to X-1 on match record.
FNM Late Booster Draft
9:30 pm - 11:59 pm
FNM Late Booster DraftTime: 9:30 pm - 11:59 pm
Entry: $20
Start: 9:30PM
Three rounds.
Prizing: 2 booster packs or $8 store credit per match win
16 17Warmachine/Hordes
12:00 pm - 6:00 pm
Warmachine/HordesTime: 12:00 pm - 6:00 pm
Casual, free Warmachine/Hordes play starting at Noon.
Modern MTG
1:00 pm
Modern MTGTime: 1:00 pm
Sunday Modern at the Ogre's Den. Start: 1:00PM, every Sunday. Entry: $10 Prizing: All entry fees added to the prize pool. One promo pack added to the prize pool for every 6 players and every third Promo Pack will be upgraded to a Premium Promo Pack. 10% of prize pool sent to the Ogre's Den Invitational prize pool. Five rounds, all players at 3-2 match score or better prized out. 5-0 players each earn a point towards the Ogre's Den Invitational in October 2019 and a Promo Pack. 4-1 players each earn a point towards the Ogre's Den Invitational. Remaining Promo Packs randomly awarded to all players still on site at the end of the fourth round.
18Monday Commander
5:00 pm - 11:59 pm
Monday CommanderTime: 5:00 pm - 11:59 pm
Casual, free, multiplayer commander starting around 4pm and going until midnight.
MTG Standard Constructed
6:30 pm - 9:30 pm
MTG Standard ConstructedTime: 6:30 pm - 9:30 pm
MTG Standard Constructed at the Ogre's Den. Start: 6:30PM
Entry: $8
Prizing: All entry fees added to the prize pool plus Standard Showdown packs while they last and FNM Promos for the weeks between Showdown seasons. 10% of prize pool sent to the Ogre's Den Invitational prize pool.
Three rounds prizes paid out to all players at 2-1 or better! 1st place earns one point towards the Ogre's Den Invitational on October 26th 2019!
19Warhammer 40K
2:00 pm - 11:00 pm
Warhammer 40KTime: 2:00 pm - 11:00 pm
Casual games of Warhammer 40K.
Kill Team
6:00 pm
Kill TeamTime: 6:00 pm
Casual and Campaign Kill Team play.
209th Age
5:00 pm
9th AgeTime: 5:00 pm
Casual play for 9th Age miniature game.
Guild Ball
5:00 pm - 9:00 pm
Guild BallTime: 5:00 pm - 9:00 pm
Casual play and League play.
Blood Bowl
6:00 pm
Blood BowlTime: 6:00 pm
6PM Open Gaming Casual and league play.
Modern MTG
6:30 pm - 9:30 pm
Modern MTGTime: 6:30 pm - 9:30 pm
Entry: $8
Start: 6:30PM
Rounds based on attendance
Prizing: $10 store credit added to the prize pool per entrant. Prizing paid out to X-1 on match record.
21Age of Sigmar
5:00 pm - 11:00 pm
Age of SigmarTime: 5:00 pm - 11:00 pm
Casual free Age of Sigmar as well as leagues and campaigns hosted by Ultimate Gamers
Marvel/DC & Batman Miniature Games
5:00 pm - 11:00 pm
Marvel/DC & Batman Miniature GamesTime: 5:00 pm - 11:00 pm
Free casual play for both Batman miniature game and the Marvel vs. DC Miniature game.
Modern MTG
6:30 pm
Modern MTGTime: 6:30 pm
Thursday Modern at the Ogre's Den. Start: 6:30PM, every Thursday. Entry: $8 Prizing: All entry fees added to the prize pool. One promo pack added to the prize pool for every 8 players and every third Promo Pack will be upgraded to a Premium Promo Pack. 10% of prize pool sent to the Ogre's Den Invitational prize pool. Four rounds, all players at 3-1 match score or better prized out. 4-0 players each earn a point towards the Ogre's Den Invitational in October 2019 and a Promo Pack. Remaining Promo Packs randomly awarded to all players still on site at the end of the fourth round.
22FNM Commander
4:00 pm - 11:00 pm
FNM CommanderTime: 4:00 pm - 11:00 pm
Free, casual, multiplayer Commander.
Underworlds
4:00 pm
UnderworldsTime: 4:00 pm
Free casual Underworlds games popping off from 4PM until Midnight!
FNM Booster Draft
6:30 pm - 9:30 pm
FNM Booster DraftTime: 6:30 pm - 9:30 pm
Entry: $20
Start: 6:30PM
Three rounds.
Prizing: 2 booster packs or $8 store credit per match win
FNM Modern
6:30 pm - 9:30 pm
FNM ModernTime: 6:30 pm - 9:30 pm
Entry: $8
Start: 6:30PM
Rounds based on attendance
Prizing: $10 store credit added to the prize pool per entrant. Prizing paid out to X-1 on match record.
FNM Late Booster Draft
9:30 pm - 11:59 pm
FNM Late Booster DraftTime: 9:30 pm - 11:59 pm
Entry: $20
Start: 9:30PM
Three rounds.
Prizing: 2 booster packs or $8 store credit per match win
23 24Judge ConferenceJudge Conferencedetails TBA Warmachine/Hordes
12:00 pm - 6:00 pm
Warmachine/HordesTime: 12:00 pm - 6:00 pm
Casual, free Warmachine/Hordes play starting at Noon.
Modern MTG
1:00 pm
Modern MTGTime: 1:00 pm
Sunday Modern at the Ogre's Den. Start: 1:00PM, every Sunday. Entry: $10 Prizing: All entry fees added to the prize pool. One promo pack added to the prize pool for every 6 players and every third Promo Pack will be upgraded to a Premium Promo Pack. 10% of prize pool sent to the Ogre's Den Invitational prize pool. Five rounds, all players at 3-2 match score or better prized out. 5-0 players each earn a point towards the Ogre's Den Invitational in October 2019 and a Promo Pack. 4-1 players each earn a point towards the Ogre's Den Invitational. Remaining Promo Packs randomly awarded to all players still on site at the end of the fourth round.
25Monday Commander
5:00 pm - 11:59 pm
Monday CommanderTime: 5:00 pm - 11:59 pm
Casual, free, multiplayer commander starting around 4pm and going until midnight.
MTG Standard Constructed
6:30 pm - 9:30 pm
MTG Standard ConstructedTime: 6:30 pm - 9:30 pm
MTG Standard Constructed at the Ogre's Den. Start: 6:30PM
Entry: $8
Prizing: All entry fees added to the prize pool plus Standard Showdown packs while they last and FNM Promos for the weeks between Showdown seasons. 10% of prize pool sent to the Ogre's Den Invitational prize pool.
Three rounds prizes paid out to all players at 2-1 or better! 1st place earns one point towards the Ogre's Den Invitational on October 26th 2019!
26Warhammer 40K
2:00 pm - 11:00 pm
Warhammer 40KTime: 2:00 pm - 11:00 pm
Casual games of Warhammer 40K.
Kill Team
6:00 pm
Kill TeamTime: 6:00 pm
Casual and Campaign Kill Team play.
279th Age
5:00 pm
9th AgeTime: 5:00 pm
Casual play for 9th Age miniature game.
Guild Ball
5:00 pm - 9:00 pm
Guild BallTime: 5:00 pm - 9:00 pm
Casual play and League play.
Blood Bowl
6:00 pm
Blood BowlTime: 6:00 pm
6PM Open Gaming Casual and league play.
Modern MTG
6:30 pm - 9:30 pm
Modern MTGTime: 6:30 pm - 9:30 pm
Entry: $8
Start: 6:30PM
Rounds based on attendance
Prizing: $10 store credit added to the prize pool per entrant. Prizing paid out to X-1 on match record.
28Age of Sigmar
5:00 pm - 11:00 pm
Age of SigmarTime: 5:00 pm - 11:00 pm
Casual free Age of Sigmar as well as leagues and campaigns hosted by Ultimate Gamers
Marvel/DC & Batman Miniature Games
5:00 pm - 11:00 pm
Marvel/DC & Batman Miniature GamesTime: 5:00 pm - 11:00 pm
Free casual play for both Batman miniature game and the Marvel vs. DC Miniature game.
Modern MTG
6:30 pm
Modern MTGTime: 6:30 pm
Thursday Modern at the Ogre's Den. Start: 6:30PM, every Thursday. Entry: $8 Prizing: All entry fees added to the prize pool. One promo pack added to the prize pool for every 8 players and every third Promo Pack will be upgraded to a Premium Promo Pack. 10% of prize pool sent to the Ogre's Den Invitational prize pool. Four rounds, all players at 3-1 match score or better prized out. 4-0 players each earn a point towards the Ogre's Den Invitational in October 2019 and a Promo Pack. Remaining Promo Packs randomly awarded to all players still on site at the end of the fourth round.
29FNM Commander
4:00 pm - 11:00 pm
FNM CommanderTime: 4:00 pm - 11:00 pm
Free, casual, multiplayer Commander.
Underworlds
4:00 pm
UnderworldsTime: 4:00 pm
Free casual Underworlds games popping off from 4PM until Midnight!
FNM Booster Draft
6:30 pm - 9:30 pm
FNM Booster DraftTime: 6:30 pm - 9:30 pm
Entry: $20
Start: 6:30PM
Three rounds.
Prizing: 2 booster packs or $8 store credit per match win
FNM Modern
6:30 pm - 9:30 pm
FNM ModernTime: 6:30 pm - 9:30 pm
Entry: $8
Start: 6:30PM
Rounds based on attendance
Prizing: $10 store credit added to the prize pool per entrant. Prizing paid out to X-1 on match record.
FNM Late Booster Draft
9:30 pm - 11:59 pm
FNM Late Booster DraftTime: 9:30 pm - 11:59 pm
Entry: $20
Start: 9:30PM
Three rounds.
Prizing: 2 booster packs or $8 store credit per match win
30  

Weekly Schedule

 

FNM Commander
Every Friday at 5pm

FNM MODERN CONSTRUCTED
Every Friday at 6:30pm

FNM STANDARD CONSTRUCTED
Every Friday at 6:30pm

FNM BOOSTER DRAFT
Every Friday at 6:30 & 9:30pm

SUNDAY EVENING DRAFT
Every Sunday at 5pm

CASUAL COMMANDER
Every Sunday at 2pm & Monday at 4pm


STANDARD SHOWDOWN

Every Monday at 6:30pm

MODERN CONSTRUCTED
Every Wednesday at 6:30pm

Need a place to host your games?

Give us a shout, we would love to have ya.

Modern MTG

6:30 Wednesdays 6:30 Thursdays 6:30 Fridays 1:00 Sundays